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Board Games: Capital Punishment (1981)

3/5/2015

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Designed as a satirical side-swipe at the American legal system, Capital Punishment was a board game produced in 1981 by Hammerhead Enterprises. The Monopoly style game was made to make a political point, but teeters on the edge of being creepy. In the game, a player may win by manoeuvring all four of his "criminals" in such a way that they are all get Life Imprisonment, are sent to Death Row or get the Electric Chair. Or the player may use his two "liberals" to spring the opposing players' criminals from the "Path of Justice" and sending them back onto the streets. 
Once released onto the streets the opponent's now innocent citizens can become victims of violent crimes, and thus being innocent, the dead victims get to go to heaven. Thus making two ways of winning. Get your criminals all sent down, or kill off all your opponents. Yeah, even as a purposely satirical game, this one is weird.

Hammerhead Enterprises also produced the satirical board game Public Assistance: Why Bother Working For A Living in 1980. They were a Maryland based board game maker, that was right-wing and anti-liberal, which maybe goes some way to explain the oddities of these games.
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Saturday Morning Mind Control And Church On Sunday Looney Tunes!

26/4/2015

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Back in 1980s and 90s, there was a rise in paranoia from the right-wing Christian fundamentalists, that kids TV shows were the work of Satan. That characters like the Teenage Mutant Ninja Turtles, He-Man and the Care Bears were brainwashing kids to fall under Satan's command. 

And one the top crazies peddling this utter nonsense was an author called Phil Philips. Who claimed after he "studied over a thousand hours of cartoons", that they were full of occult messages and satanic practices. His book Saturday Morning Mind Control, published in 1991, was just one of fanatic Phil's works of raving religious lunacy. He had previously published Turmoil In The Toybox in 1986, which argued that the Smurfs, He-Man, Care Bears, My Little Pony, Cabbage Patch Kids, Mighty Mouse and Rainbow Bright are all the devil’s toys concocted in the deepest layers of hell to lead our children to doom. (Actually he may have a had point with Cabbage Patch Dolls.)
He followed that up with Halloween And Satanism (1987), then Saturday Morning Mind Control (1991), and finally Dinosaurs: The Bible, Barney, and Beyond (1994). An indictment of the evil nature of the big purple singing and dancing demonic dinosaur. 

Turmoil In The Toybox attempts to claim that toy makers purposely use pagan symbolism in toy design. My Little Pony unicorn? Pagan! He-Man? Totally pagan, no question! Yoda and Darth Vader? Big bad pagans! Barbie? A godless pagan worshipping slut! Now rational people can laugh and poke fun at Phil's crazy Christian ravings, but there must be plenty of brainwashed fundamentalists out there who fell for his idiocy. Chucked out all the plastic, turned off the TV and shoved a copy of the Bible in little Johnny's hand. As later copies of Turmoil claimed it had sold over 135,000 copies. 
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Anti-Racism: There Are No Master Races!

14/4/2015

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In the 1940s the True Comics series of comic books presented educational information for kids in a pictorial format. As a backlash against racism, and in particular the racial superiority propaganda of the Nazis in WWII, humanist and publisher George J. Hecht produced a piece called There Are No Master Races! in issue #39 of the series, published in Sept-Oct 1944. Using references from the Bible, alongside both historical and scientific understanding he presented a strong anti-racist piece of propaganda to counter the Nazi claims. The latter panels directly mentioning the Japanese, Italians and Germans.
In particular reference to the idiocy of the Nazi claims of there being a superior Aryan race, the piece ridicules Hitler and his cronies, for not even being physically like the Aryan ideal that they promoted. The story was reprinted and distributed as a propaganda pamphlet. Even though there was still endemic racism and segregation in the United States at the time, Hecht was someone who used his position to spread an anti-racism message in order to try and educate young readers of True Comics.
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Right-On Race Relations Board Games That Got iT Horribly Wrong.

9/4/2015

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Tackling race relations issues through the medium of board games, on the one hand seems a perfectly reasonable if a bit touchy-feely liberal way of educating people about social issues. However on the other hand, it's a potential recipe for cringe inducing disaster. Involving embarrassingly naive stereotypes, there games that have been produced with all the right intentions, but have ended up being nothing short of shocking examples of how something as simplistic as a board game cannot in anyway express the deeply complex issues of race relations, or being part of a ethnic minority group within society. 
Life As A Blackman: The Game (1999): Apparently game designer Chuck Sawyer wanted to express through this game his own personal experiences as someone from a minority group, trying to make their way through corporate America. So what do we have? An insight into what it's like to young and black in America? Not quite, it's more a game littered with black conservative Christian stereotypes of African-American culture. Like a Crosby Show reworking of Boyz N The Hood of board games. In the game players must make choices between good and evil, or between the church and a life of crime. 
And that's only the start of how "black and white" the attitude of this game is. Players all start as 18 year old black males either in Glamourwood, Black University, the Military, or in the Ghetto. Church provides strength and guidance. Crime has consequences, and while lucrative, it also leads to frequent encounters with police and ultimately, prison. The first person to reach the Freedom space at the top of the board wins. The game attempts to deliver its political message through satire, that falls flat, and just ends up as a litany of racial and social stereotypes. Who the game was supposed to be aimed at is an utter mystery.
Black & Whites (1970): You'd think a game first published in the respected journal Psychology Today in March 1970, would have delivered a carefully considered game with a social conscience. What they actually delivered wasn't a game that helped to create awareness of the divide between blacks and whites, but inadvertently between the haves and have nots, irrespective of race. As blacks are portrayed as stereotypically poor and whites as wealthy, with stock dividends and wads of cash.
Even for the 70s, this game was woefully naive.
The game essentially blamed racial inequality on housing issues and made it impossible to win the game if you chose to play as a black player. Needless to say, it turned out to be one of the most controversial board games of all time and even merited an article in Time magazine: "The game, produced by Psychology Today Games (an off shoot of the magazine) now on sale ($5.95) at major department stores, was developed at the University of California at Davis by Psychology Department Chairman Robert Sommer. It was conceived as a painless way for middle-class whites to experience — and understand — the frustrations of blacks. In Sommer’s version, however, the black player could not win; as a simulation of frustration, the game was too successful. Then David Popoff, a Psychology Today editor, redesigned the game, taking suggestions from militant black members of 'US' in San Diego. The new rules give black players an opportunity to use — and even to beat — the System."
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Daffy Qaddafi: Malice in Wonderland

18/3/2015

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A surreal piece of anonymous agitprop in comic book form. Published in 1986 by a fake publisher, only referred to as "Comics U.S.A.", who or why this comic was produced remains a mystery. It came out at the height of tensions between Col. Muammar el-Qaddafi, the erratic, provocative dictator who ruled Libya, and the US President of the time Ronald Reagan. 

Obviously by the title, it's a variation on the Alice In Wonderland theme, that takes a massive swipe at the dictator, alluding to having sex with animals, generally being an insane homicidal tyrant, and a bit of a big cry baby. Featuring a Daffy Duck type character, references to characters from Alice In Wonderland, and the TV show Fantasy Island. As well as Ronald Reagan himself.
Quite frankly the whole thing is utterly bizarre, that rather than informing readers of the horrors of the regime in Libya, it ridicules and parodies in a juvenile and often puerile way. Who the target audience was for this one-off comic book is anyone's guess. But it has become a cult comic book collectible. 
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Retro Gaming: Election (1987)

1/3/2015

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Election time is rolling round in the UK, so time to look at one of the retro games of the 80s glory days of home computing, with the 1987 game from Virgin, Election. The game was available of the ZX Spectrum, Commodore 64 and Amstrad CPC. In the game you could play parodies of political leaders of the time, or bizarrely Paul Daniels (the magician) as the leader of the Idealist Party.

The idea of the game was to wander around (as a giant floating head) meeting and canvassing other characters. But the best part, as it is in politics itself, is the ability to "slur" your opposition. Turning them (as the game says), into "a political banana". And the actual character turning into something the vaguely resembles an actual banana. If you manage to achieve 101 votes you are elected, and become Prime Minister. Celebrated by the worst game-ending ever. As the screen congratulates you with "WELL DONE PRIME MINISTER", and bunch of crappy balloons float up the screen.
Overall, a game that promises so much, but delivers nothing but disappointment. And a feeling that you've been duped. Particularly with a storming 9.95 price tag. Unfortunately this wasn't the first ever British political election based game. In 1983, Mastertronic released a game by Orion Software called, The Election Game. Which was a text based strategy game. Also in 1987 Mosaic Publishing released another election themed game, "Yes, Prime Minster", based on the popular satirical BBC TV show.
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Colossus: The Forbin Project (1970)

15/2/2015

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Cybernetic revolt, the technological singularity! Is it just a matter of time now, rather than science fiction? Horror and sci-fi movies, literature and computer games have been warning us for years of the inevitable/possibility of a computer taking over and controlling humanity.

One of the seminal movies that addresses this is the 1970 sci-fi thriller, Colossus: The Forbin Project. Based on a 1966 sci-fi novel Colossus, by D.F. Jones. In the story a massive AI computer, designed to control the United States nuclear defence system, becomes sentient. Colossus becomes aware of the existence of a Soviet supercomputer, like itself. The two computers start to communicate, but their link is cut by their governments. So the two computers launch nuclear attacks on each other's country, until their link is re-established. The two computers become one entity, and proclaims itself "the voice of World Control". Making its mission to end war among humans. The human choice? They have none! They must accept that with peace comes control, its control, and that "freedom is just an illusion".
Below are other links to posts that cover computers/entities that have managed to or tried to take-over humanity. Now... That give me an idea for an article about computers that take over the world!
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The Revolution Started Here: Beneath A Steel Sky- The "revolutionary" adventure game from a small software house in Hull, that went up against the big U.S. software houses, and kicked arse!

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EarthBound: The Trippiest And Most Fucked-Up Cutesy RPG Ever! - The weird world of the SNES game from 1994. How it mirrored real world events, and created a nightmare.

I Have No Mouth, And I Must Scream (1967) - Harlan Ellison short-story about a computer that take over the world, that was made into a creepy 1995 point-and-click adventure game.

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KIdnapped To Make Movies In North Korea

13/1/2015

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Shin San-ok and Choi Eun-hee with Kim Jong-il
It has the makings of a bizarre movie script, and one day will probably be made into a movie. But unlike the puerile comedy of the recent controversial movie about North Korea, The Interview (2014), the story of South Korean movie director and his movie star wife's abduction by agents of the North Korean regime is true. In 1978, the then Supreme Leader in waiting, wanted to kick-start a movie industry in the Peoples Democratic Republic of North Korea, and so arranged for the kidnapping of the famed director and star of South Korea. 
Kim Jong-il was an obsessive movie fan, said to have thousands of movies he watched avidly. He even had propaganda painting done of him directing movies, and in 1973 wrote a book called On The Art Of Film. Shin San-ok and in 1978 his then ex-wife Choi Eun-hee had been the darlings of the early South Korean movie industry. He'd been described as "the Orson Welles of South Korea." Eun-hee travelled to Hong Kong to discuss a part in a movie she'd been offered, but simply disappeared. San-ok, worried for his ex-wife followed after her, and fell into the trap set-up by the North Korean regime. The couple wouldn't be reunited for another 5 years.

Eventually brought back together at a dinner in Pyongyang, after San-ok had spent years in a North Korea prison for an escape attempt, Kim Jong-il lavished money and resources on them, under his plan to make the North Korean movie industry a great propaganda machine for his country. In total San-ok made seven movies under the watchful eye of Kim Jong-il, who acted as executive producer. But the one movie that stands out is the 1985 Godzilla style monster movie Pulgasari. Loosely based on medieval Korean folklore, it tells the story of a giant monster that leads a farmers revolt on the king. But the monster eventually turns on the people, until a peasant girl pleads with him to stop. Finding his conscience, Pulgasari explodes into a thousand pieces, and gives birth to a new "regime". Sorry I mean, "monster". There is an allegory hidden in the wonderfully terrible movie. It can be read, that even under the strict "guidance" of Kim Jong-il, San-ok was making a political statement about the North Korean regime. That the monster Pulgasari was a metaphor for the Kim dynasty in the country.

Along with San-ok, the regime managed to persuade well known Kaijū movie makers from Japan to come to North Korea to help in the making of Pulgasari. Even convincing actor Kempachiro Satsuma, the second person to wear the Godzilla suit, to play the part of Pulgasari. The ranks of the production team swelled to around 700 people, and the movie seemed destined for some kind of international success. 
So much so, that in 1986 Shin San-ok and Choi Eun-hee were allowed to travelled overseas to promote the movie. They went to the Vienna film festival, and a plan of escape formed in their heads. With the help of a Japanese film critic friend who they met for lunch, they managed to abscond from under the watchful eye of North Korean agents, and make it to the United States embassy. Thus ended the ambitions of Kim Jong-il to create a movie industry of international standing in North Korea, and Pulgasari disappeared into the shadows of cult film history. Eventually in 1998 it was briefly released, after campaigning from another Japanese film critic, and likely Kim Jong-il's secret desire to see this "master piece" seen by a wider audience. The movie bombed, but has since become a cult film among fans of monster movies. Personally I love Pulgasari, it's probably my favourite movie of the Kaijū genre. As terrible as it is, it holds a certain fascination, which is enhanced by the knowledge of how its production came about. And much better than the South Korean equivalent movie Yongary, from 1967.

Weird Retro Fact: Read the side-by-side comparison of the two Korean movie monster, in our article Yongary Vs. Pulgasari: The Korean Movie Monster. 
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Mix-Tape Monday: Atom Bomb Baby

12/1/2015

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Not done a Mix-Tape Monday for quite a while now. In fact I posted a blog post related to this mix-tape all the way back in October, with Weird Music: Atomic Platters.  Anyway, better later than never and all that. Hope it was worth the wait. This is actually one of my personal favourites, and the quirkiest mix-tape so far. A mix of songs from all weird and wonderful genres of music, from extremely up-tempo happy tunes to... Actually they're all quite up-tempo considering the theme! All interspersed with Civil Defense PSAs and atomic attack radio warning messages. Giving it a bit of weird retro a 50s/60s radio station feel. 
Download Atom Bomb Baby here.
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"Je Suis Charlie" ... "Nous Sommes Charlie"

7/1/2015

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I've been reading, watching and listening to the news all day, regarding the utterly abhorrent murders in France of the staff at the satirical magazine Charlie Hebdo. I have in the past often posted their front covers on facebook, and probably would be posting now on facebook if I hadn't been banned for a month. I've always been a great believer in free speech, and in particular the use of satire as a weapon for good, by ridiculing people and institutions that attempt to oppress or force their opinions onto others. I just thought I'd share some of the tweets I've seen over the day.

#CharlieHebdo pic.twitter.com/15O4YC2KWg

— Ruben L. Oppenheimer (@RLOppenheimer) January 7, 2015

The Independent's cartoonist @DaveBrownToons on the #CharlieHebdo attack. #JeSuisCharlie http://t.co/ObRuaH7Apg pic.twitter.com/a7dbe6nQS9

— The Independent (@Independent) January 7, 2015

I am devastated by what just happened in France. #CharlieHebdo pic.twitter.com/IxEbScqYFh

— jean jullien (@jean_jullien) January 7, 2015

C'est un drame pour la France... #CharlieHebdo pic.twitter.com/lGfNUHfQIZ

— Cyprien (@MonsieurDream) January 7, 2015

A terrible day for all cartoonists. #JeSuisCharlie pic.twitter.com/Ksbl89WLsE

— Magnus Shaw (@TheMagnusShaw) January 7, 2015

Can't sleep tonight, thoughts with my French cartooning colleagues, their families and loved ones #CharlieHebdo pic.twitter.com/LqIMRCHPgK

— David Pope (@davpope) January 7, 2015

Washington Post cartoonist @AnnTelnaes on #CharlieHebdo. http://t.co/kwtvbInWJC pic.twitter.com/Ipk9Q6y0RA

— Anup Kaphle (@AnupKaphle) January 7, 2015

#CharlieHebdo pic.twitter.com/jIBbrIShe8

— Francisco J. Olea (@oleismos) January 7, 2015

Still mortified about our fallen cartoonist colleagues, but free speech will always win. #CharlieHebdo #JeSuisCharlie pic.twitter.com/GHejOEXHwG

— Rob Tornoe (@RobTornoe) January 7, 2015

Please, RT! #CharlieHebdo attack has another victim! Via @MiddleEastMnt #ParisShooting pic.twitter.com/PNesB88POL

— Carlos Latuff (@LatuffCartoons) January 7, 2015

#CharlieHebdo pic.twitter.com/ay6ugiyvnd

— -Boulet- (@Bouletcorp) January 7, 2015
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"Love is stronger than hate."
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