Life As A Blackman: The Game (1999): Apparently game designer Chuck Sawyer wanted to express through this game his own personal experiences as someone from a minority group, trying to make their way through corporate America. So what do we have? An insight into what it's like to young and black in America? Not quite, it's more a game littered with black conservative Christian stereotypes of African-American culture. Like a Crosby Show reworking of Boyz N The Hood of board games. In the game players must make choices between good and evil, or between the church and a life of crime.
Black & Whites (1970): You'd think a game first published in the respected journal Psychology Today in March 1970, would have delivered a carefully considered game with a social conscience. What they actually delivered wasn't a game that helped to create awareness of the divide between blacks and whites, but inadvertently between the haves and have nots, irrespective of race. As blacks are portrayed as stereotypically poor and whites as wealthy, with stock dividends and wads of cash.